Format & Rules

Knockout Playoffs: Who Plays Ninth to Twenty-Fourth

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Terraces under the night floodlights

The knockout playoff is the bridge between the league phase and the round of 16. It gives the middle of the table a second chance, and it rewards the clubs that finished higher with an easier draw and, for the top half of the round, the second leg at home.

Who plays and who waits

Sixteen clubs enter the playoff: those finishing ninth to twenty-fourth. The top eight of the league phase do not play in this round and go straight to the last 16, while the bottom twelve are out of the competition entirely.

The effect is that the league phase never becomes meaningless for the middle of the table. A club that finishes sixteenth still has a route to the final, and one that finishes twenty-fourth has the same route, only a harder version of it.

How the pairings are made

The playoff draw pairs a seeded club, from ninth to sixteenth, with an unseeded club, from seventeenth to twenty-fourth. Seeded clubs host the second leg, which is the reward for finishing higher in the table.

As in every round of the draw, two clubs from the same association cannot be paired, so a national derby cannot be manufactured by the playoff structure. The constraint keeps the round continental.

Why the second leg at home matters

Hosting the second leg is a real advantage because the tie is decided over two matches and the team playing second knows exactly what it needs. A seeded club can plan the first leg as an away performance and treat the return as a target.

The advantage is not decisive, which is the point. It is enough to reward a better league-phase finish without turning the playoff into a formality, so the round remains a genuine contest.

The load and the calendar

The playoff adds two matches to the season for sixteen clubs. That extra load is the price of the extra chance, and it is the reason the top eight are so motivated to avoid the round.

Because the round is a single two-legged tie rather than a group, it is decided quickly and leaves the bracket intact. The eight winners then join the eight clubs that were already through.

The playoff as a second life

A club that struggled in the league phase is not finished. Finishing twenty-fourth offers a route to the last 16 that did not exist in the old group format, where a fourth-place finish ended the campaign.

That second life is deliberate. It keeps more clubs competing for longer and gives the middle of the table something to play for on the final matchday, when the top and bottom bands are often already settled.

What the round does to the bracket

The playoff produces eight winners who are placed into the round of 16 alongside the top eight of the league phase. From that point the competition is a pure knockout, and the league phase is only a memory.

The seeding within the bracket follows the league-phase positions, so a club that finished high is protected from another high finisher until later in the draw. The structure is designed so that success in the league phase is rewarded twice: by the bye and by the draw.

  • Sixteen clubs, placed ninth to twenty-fourth, contest the knockout playoff.
  • Winners reach the round of 16; the top eight of the league phase skip the round.
  • The draw pairs a seeded club from ninth to sixteenth with an unseeded club from lower down.
  • Seeded clubs host the second leg as a reward for a stronger league-phase finish.
  • Two clubs from the same association cannot be paired in the playoff draw.
  • The eight winners join the top eight to form a 16-club knockout bracket.
The route from the league phase to the last 16
League-phase finishRouteMatches added
1st to 8thStraight into the round of 16None
9th to 16thPlayoff, seeded, second leg at homeTwo
17th to 24thPlayoff, unseeded, second leg awayTwo
25th to 36thEliminatedNone

The playoff is the clearest expression of what the league phase is for. It turns a long table into a gateway rather than a verdict, and it means that the value of finishing higher is measured in matches a club does not have to play.